![]() ![]() In late 2016, Clash of Clans received an animated webshow called Clash-A-Rama!: The Series produced in conjunction with Tolerable Entertainment and Rough Draft Studios. The game eventually gained a sequel, titled Clash Royale, which contains some elements from this game, but is a much different game from it. While it's now been surpassed by newer games, with Fortnite among the most notable, it still regularly makes the top 10 on the money list. But that company's estimate was that at its peak, Clash of Clans was raking in something like $1.25 million (USD) per day on iProducts, with only Game of War: Fire Age and its ubiquitous Kate Upton commercials making anywhere near as much. Most smartphone-game companies play things very close to the vest, so there are no hard numbers to be found only one company even does estimates of how much anyone's making. For a few years in the mid-2010s, it was the king of Mobile Phone Games, having exceeded Candy Crush Saga as the game with the highest revenue. There is no real goal besides "get stronger," though that hasn't stopped the game from becoming one of the highest-grossing games in the smartphone economy. This is perhaps best seen in the single-player campaign, where you fight against increasingly elaborate cities. This places an emphasis on defensive city layouts, arranging your buildings in a way that "encourages" the AI into poor choices. You don't have full control over your army, though: you get to choose where in the defender's city they spawn, but after that they follow their own AI routines in choosing what to attack. Once you've gotten enough mooks, it's time to attack: you can fight in single-player dungeons or attack other players. It's on both iOS and Android.Įach player is given control of a city to build up as they please: defenses, walls, research, troop creation, etc. Clash of Clans is a combat strategy game developed by Supercell (or Sup-Erc-Ell if you wanna get technical). ![]()
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