![]() ![]() Raccoon Lagoon - Probably the closest thing to an Animal Crossing/Stardew. Chimeraland is an Open World Survival Craft MMO game for PC/mobile. You can play this map, as well as 21 amazing levels, in the Coppertone Summer Jam 2 pack available for download at the new Quake community hub Slipseer. There are also lots of awesome games on sidequest, like the Doom 3, Doom 1. The end result is OK and certainly not the worst, but next time I'm going to make an exploration map with minimal monsters. This map takes up basically the entire playable area in Quake 1, but in the end the bigger problem was filling it with varied compelling Quake gameplay, which went way past my expertise and interest. So I threw in some flying monsters, quickly put together a "Romero-lift" ending setpiece, and called it in. Unfortunately I had already made the mistake of tweeting out screenshots of my progress, which led to other Quake mappers bullying me encouraging me to finish it. ![]() But instead in Quake land, everyone's like "we should never fix this weird bad thing" and it's my fault for building so many ramps and slopes!) (A brief rant: to me this is a clear case of retro game community Stockholm syndrome / collective Kool-Aid poisoning, where in any other game this "sliding down a 5 degree gradient" behavior would've been classed as an undesirable physics bug to be fixed promptly. This makes these sloping curvy tree branches just feel generally unpleasant and unstable to use, from both a player and designer perspective. Monsters have similar issues, where they are either leashed to their branch, or fall off immediately. However, one "charming" quirk of Quake movement physics is that the player slowly slides down the gentlest of slopes, even while standing still. The tree fantasy meant it all had to feel organic and continuous with lots of curves and slopes. Play thousands of free online games: arcade games, puzzle games, funny games, sports games, shooting games. It wasn't really fun to fight on the actual tree branches. ![]() At this point, this first half felt OK to play, but the second half, the actual tree part, wasn't really working for me. ![]()
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